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Ploesti Rules |
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1. Turn Sequence
1. Attacker sequencea. Determine if flights will enter
b. Move bombersi. Roll for continuing damage, if any
ii. Roll for balloon collision each hex entered
iii. Roll for structure or explosion collision each hex entered
iv. Roll for crew escapec. Re-deploy crew
2. Defender sequence
a. Roll for entry of fighters if necessary
i. Roll for uncontrolled dive
b. Move fighters
i. Roll for collisions when necessary
c. Move train
3. Air to Air and Air to Ground combat resolved
4. Bombing resolved
a. Mark bombing results
b. Place explosion markers
c. Sequence existing explosion markers.
Web page by Tom Sparhawk.
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Copyright 2003