![]() |
Ploesti Rules |
|
3. Barrage Balloons
All planes flying through or near a hex with a barrage balloon must roll a d20 to see if the balloon cable is hit. Roll for EVERY HEX entered if there is a possibility of contact with the balloon cable.
- In hex with balloon - 1, 2, or 3
- Hex next to balloon - 1 or 2
- Two hexes away - 1
If balloon cable is hit roll on the following table:
TABLE 3 - Barrage Balloon Cable Contact Table (d10)
Roll Effect 1, 2 No damage to plane - Balloon removed 3, 4 No damage to plane. Balloon remains 5, 6 Cable damages plane - roll one critical hit, balloon removed 7, 8 Cable damages plane - roll 2 critical hits. Plane veers, balloon removed 9 Explosive on cable pulled to wing. Plane destroyed*, balloon removed 10+ Cable slices off wing. Plane destroyed*, balloon remains * See Critical Hit 6 #B for effect (Single engine plane add two to die roll)
Web page by Tom Sparhawk.
If you have comments or questions please
send me an email.
Copyright 2003