Ploesti
Rules

4. Bomber Entry and Exit

Consult bombers assignment sheets for entry time and location. When a flight is scheduled to enter locate the IP (Initial Point) and roll for entry variation.

Entering the table

1. For each flight roll for variation from IP (d10)

a. 1 - 4 - Squadron centered on IP
b. 5 - 7 - d10 hexes to Left of IP
c. 8 - 10 - d10 hexes to Right of IP

2. Player decides on level and formation of each flight.

Exiting the table

Once a plane flies off table it may not return. Once all bombers have left the table the game is over.


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Copyright 2003