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Ploesti Rules |
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15. Target Destruction and After Effects
If the target explodes roll 1d10 for each structure in every adjacent hex. A roll of "1" means that structure explodes as well. There is no roll if the target has a blast wall, or the surrounding structure has a blast wall.
Explosion markers
- Turn of explosion - Yellow smoke marker
- Turn following explosion - Orange smoke marker
- Third turn - Red smoke marker
- Fourth turn - Black smoke column.
Structure Explosions - Effect on plane flying through the hex… (Consult table below)
- Turn of explosion (Yellow) - Planes in low band roll for damage
- Second turn (Orange) - Planes in low and middle band roll for damage
- Third turn (Red) - Planes in low level roll for damage
- Fourth and subsequent (Black) - Smoke blocks visibility through the hex.
TABLE 15 - Flying through an exploding structure (d10) ------------------ Oil structure ----------------- Roll Result 1 - 4 No damage 5 Minor damage - roll one critical hit 6 Serious damage - roll two critical hits, plane veers 7 Major damage - roll 3 critical hits, plane veers 8, 9 Plane engulfed in burning oil** 10 Plane destroyed by debris* ----------------- Other structure ------------------
1 - 6 No damage 7 Minor damage - roll one critical hit 8 Serious damage - roll two critical hits, plane veers 9 Major damage - roll 3 critical hits, plane veers 10 Plane destroyed by debris* * See Critical Hit 6 #B ** See Critical Hit 13
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