Ploesti
Rules

15. Target Destruction and After Effects

If the target explodes roll 1d10 for each structure in every adjacent hex. A roll of "1" means that structure explodes as well. There is no roll if the target has a blast wall, or the surrounding structure has a blast wall.

Explosion markers

  1. Turn of explosion - Yellow smoke marker
  2. Turn following explosion - Orange smoke marker
  3. Third turn - Red smoke marker
  4. Fourth turn - Black smoke column.

Structure Explosions - Effect on plane flying through the hex… (Consult table below)

  1. Turn of explosion (Yellow) - Planes in low band roll for damage
  2. Second turn (Orange) - Planes in low and middle band roll for damage
  3. Third turn (Red) - Planes in low level roll for damage
  4. Fourth and subsequent (Black) - Smoke blocks visibility through the hex.
TABLE 15 - Flying through an exploding structure (d10)
------------------ Oil structure -----------------
Roll  Result
1 - 4  No damage
Minor damage - roll one critical hit
6 Serious damage - roll two critical hits, plane veers
7 Major damage - roll 3 critical hits, plane veers
8, 9 Plane engulfed in burning oil**
10 Plane destroyed by debris*

----------------- Other structure ------------------

1 - 6 No damage
7 Minor damage - roll one critical hit
8 Serious damage - roll two critical hits, plane veers
9 Major damage - roll 3 critical hits, plane veers
10 Plane destroyed by debris*
* See Critical Hit 6 #B ** See Critical Hit 13

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